Geometry Studio and Consultancy

Team

 
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Daniel HambleTon, M.sc. | Director, Partner

Daniel Hambleton is the Director of MESH Consultants Inc., a Toronto based consulting firm that offers Applied Mathematics and Development services to the Digital Design Industry. He has worked extensively across a variety of markets, such as: Architecture, Product Design, Energy, Software Development, and Engineering. Although his research is focused on Computational Geometry and Simulation, he has extensive experience with interdisciplinary projects and unique collaborations.

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Elissa Ross, PH.D. | Partner, Scientific Lead

Elissa Ross studied fine art before earning a PhD in mathematics from York University (Toronto) where her research focused on the rigidity and flexibility of periodic (repetitive) structures. She has expertise in computational geometry, graph theory and tilings/patterns, and a long history of collaborative and interdisciplinary projects. At MESH, Elissa conducts research in architectural geometry and shape modelling, adds to the breadth of the geometry consulting services, and develops in-house tools for 3D geometry applications. Her current research is concerned with machine learning techniques for lattice geometries. 

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Tom Reslinski, M.ARCH. | Consultant

Tom Reslinski has a Masters of Architecture where his thesis focused on developing digital fabrication systems for mass customization.
He has worked and consulted at several architecture and fabrication firms as a computational designer, worked at universities prototyping 3D printing hardware, and lectured on parametric design and digital fabrication. At MESH, Tom oversees the development of additive manufacturing hardware and its interface with custom geometric software.

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David Reeves, M.ARch. | technical consultant

David is a software developer at MESH specializing in geometry processing and computer graphics. He brings diverse experience in developing 3D modelling applications from multiple industries - most recently Animation & VFX (DNEG) where he focuses on the development of tools for real-time shape deformation. Prior to that, he worked in the AEC industry (Zaha Hadid Architects, Amanda Levete Architects) focusing on the development of design tools for shape exploration and optimization. At MESH David writes specialized geometry and graphics software.

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Nicholas Hoban, M.F.A. M.Arch. | Consultant

Nicholas is a computational designer specializing in the field of digital fabrication, robotics and computational workflows. He utilizes computer programming, simulation and CAD/CAM programming to deliver data-driven design and prototypes. Nicholas is an instructor in the Technology stream of the John H. Daniels Faculty of Architecture at the University of Toronto, where he also oversees faculty and student digital fabrication projects as the Digital Fabrication Coordinator.

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RYAN CHAN, B.Sc. | Technical Consultant

Ryan Chan is a software developer with a bachelor's degree in Computer Visualization and Animation and over five years of experience in the VFX industry. Most of his past efforts in VFX involve designing and developing high-performance frameworks for rigging CG characters. He is currently further expanding his knowledge of real-time technologies by studying and working with game engines such as Unreal Engine and OurMachinery.

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CHRISTINA GUO, M.B.E.T | Business Development Officer

Christina Guo is a serial entrepreneur in the additive manufacturing industry. Her first start-up is a marketplace that helps game companies produce and sell 3D printed merchandise and her second start-up is a rewards app for kids to design and share 3D printed toys. She holds a Bachelor’s Degree in Design from OCAD University and a Master Degree in Business, Entrepreneurship and Technology from the University of Waterloo.

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Dennis Wang | Student Intern

Dennis is a software development intern at MESH. He is currently studying computer science at the University of Toronto, where he is developing an interest in computer graphics and physical simulation. At MESH, Dennis contributes to the development of specialized geometric software.