I’ve been playing around with SPH simulations, and in SPH as in any physics based simulation, the length of the time step in the integration process is critical. So, this video shows what happens right at the edge of numerical … Read More
We’ve just uploaded a small but important update to the component set. Basically, the major reworking of the components in the last update messed with the actual integration functions – this has been fixed. More specifically, we’ve settled on a … Read More
This release features a major reworking of the component set. Yes, we managed to break all functionality during the refactoring; No, we couldn’t figure out how to fix it for a quite while…..In the end, it all came together, though. … Read More
Michael Braund, Chris Walsh, and I just presented a paper at this year’s iteration of ACADIA, a conference focusing on digital tools and techniques in architecture. Our submission was a paper featuring a human- space interaction analysis tool called, for … Read More
Although using the vector display with a gradient significantly decreases the performance of GH (video has been sped up 1.5x), it looks great! I only wish I could customize the sprites, or at least make mesh vertices transparent….
Yes, look for a new SPM Vector components upload on Monday (maybe Tuesday…). We’ve implemented a Collision dynamic that works with any collection of surfaces, and a much needed scale and velocity fall-off dynamic customizing the granularity of the simulation. … Read More
Find them here!
New features: Added a “Settings” Component which allows you to tweak the integration component. Most of what we implemented are checks that stop the integral line (winding number still to come…), and the default values work in most cases Added … Read More
A few years ago, a major driver for research in architectural geometry was the growing gap between what was imaginable and what was buildable. With big advancements in the design and construction of freeform surfaces, parametric models, and live physics … Read More
Here’s a plot of a 2×20 agents starting from different points, with different goals, interacting with a floor plan. When you take a way the plan, the density diagram is pretty interesting!