Here’s a preview of the completely new AI agent engine in Dragonfly. We’re really excited about it. For a couple reasons…. The first is that this AI engine is based only on perception, i.e. what the agent “sees” in a … Read More
Yes, look for a new SPM Vector components upload on Monday (maybe Tuesday…). We’ve implemented a Collision dynamic that works with any collection of surfaces, and a much needed scale and velocity fall-off dynamic customizing the granularity of the simulation. … Read More
A few years ago, a major driver for research in architectural geometry was the growing gap between what was imaginable and what was buildable. With big advancements in the design and construction of freeform surfaces, parametric models, and live physics … Read More
Here’s a plot of a 2×20 agents starting from different points, with different goals, interacting with a floor plan. When you take a way the plan, the density diagram is pretty interesting!