We had a lot of fun working on this bridge concept: Unfortunately, we didn’t win the competition. However, I still think the idea is pretty cool. Here’s some text: ZwerverBrug, or literally, Wanderer Bridge, is both a means and an … Read More
Over the past few months, I’ve been collaborating with Mani Mani of Fishtnk on a chair for the Interior Design Show (IDS) in Toronto. The show is next week, and the chair is finished – come check it out!
A small but fun project I was recently involved with. Designed by Brian Jungen:
We’ve just uploaded a small but important update to the component set. Basically, the major reworking of the components in the last update messed with the actual integration functions – this has been fixed. More specifically, we’ve settled on a … Read More
This release features a major reworking of the component set. Yes, we managed to break all functionality during the refactoring; No, we couldn’t figure out how to fix it for a quite while…..In the end, it all came together, though. … Read More
Michael Braund, Chris Walsh, and I just presented a paper at this year’s iteration of ACADIA, a conference focusing on digital tools and techniques in architecture. Our submission was a paper featuring a human- space interaction analysis tool called, for … Read More
Although using the vector display with a gradient significantly decreases the performance of GH (video has been sped up 1.5x), it looks great! I only wish I could customize the sprites, or at least make mesh vertices transparent….
Martin Cooper, partner and senior archeologist at ASI, has been involved with many heritage buildings such as Osgoode Hall, Castle Loma Stables, and the Old Don Jail. He has also been involved with several archaeological projects that relate to art and … Read More
Here’s a preview of the completely new AI agent engine in Dragonfly. We’re really excited about it. For a couple reasons…. The first is that this AI engine is based only on perception, i.e. what the agent “sees” in a … Read More