Although using the vector display with a gradient significantly decreases the performance of GH (video has been sped up 1.5x), it looks great! I only wish I could customize the sprites, or at least make mesh vertices transparent….
Martin Cooper, partner and senior archeologist at ASI, has been involved with many heritage buildings such as Osgoode Hall, Castle Loma Stables, and the Old Don Jail. He has also been involved with several archaeological projects that relate to art and … Read More
Here’s a preview of the completely new AI agent engine in Dragonfly. We’re really excited about it. For a couple reasons…. The first is that this AI engine is based only on perception, i.e. what the agent “sees” in a … Read More
The goal with Dragonfly is to provide a digital environment that simulates human interaction with architecture before it has been built. While this goal is probably unattainable, its pursuit will hopefully shed some light on this very important aspect of … Read More
Yes, look for a new SPM Vector components upload on Monday (maybe Tuesday…). We’ve implemented a Collision dynamic that works with any collection of surfaces, and a much needed scale and velocity fall-off dynamic customizing the granularity of the simulation. … Read More
Find them here!
In this release we focused on creating a cohesive set of components that provide the flexibility to not only accurately find streamlines of given data sets and but also to intuitively manipulate and create new families of streamlines. Now, although we’re … Read More
I have to admit – I’m fairly excited about this component. The basic idea is that if you can attach a value to a sample point, then interpolation can give you an expected value at a test point somewhere between … Read More
Here’s a quick preview of the May 20th release of the SPM Vector Components Grasshopper plug-in. These screenshots show the Orbit Detection parameters working with the new Line Continuity and Constrain to Surface modes. These new modes let the integrator pass … Read More
So, I realize that this is the third release of the SPM plugin in 7 days, but since we won’t be able to work on the project for a week or two, we thought it best just to get it … Read More